Business & Tech
2012 IndieCade Festival Finalists Revealed
Thirty-six of the year's best indie games have been selected as finalists for the 2012 IndieCade Festival, which will take place in Culver City Oct. 6-7.
One of the biggest independent game conventions is headed once again to Culver City Oct. 6-7, and 36 of this year’s games have been as finalists from more than 500 submissions for the 2012 IndieCade Festival.
The developers of these titles will exhibit their games over the weekend in October where attendees will be able to play them.
This year’s winners represent a variety of genres and platforms by independent developers from Australia, Canada, China, Czech Republic, Finland, France, Singapore, Sweden, the U.K. and the United States, according to an IndieCade press release.
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The games and developers selected this year are:
- A Closed World – MIT Gambit Game Lab
- Analogue: A Hate Story – Christine Love
- Armada D6 – Eric Zimmerman and John Sharp
- Beat Sneak Bandit – Simogo
- Blindside – Aaron Rasmussen & Michael T. Astolfi
- Bloop – Rusty Moyhe
- Botanicula – Amanita Designs
- Cart Life – Richard Hofmeier
- Chroma Shuffle – Sifteo
- Contre Jour – Maksym Hryniv
- Dreams of Your Life – Alex Fleetwood
- Dyad – RSBLSB
- Find Me A Good One – Andy Wallace
- FTL: Faster Than Light – Subset Games
- Gorogoa – Jason Roberts
- Guacamelee – Drinkbox Studios
- Hidden in Plain Sight – Adam Spragg
- Hit Me! – Kaho Abe
- Hokra – Ramiro Corbetta
- Interference – Nathalie Pozzi and Eric Zimmerman
- International Racing Squirrels – Playniac
- Open Source – Super Soul
- POP: Methodology – Robert Lach
- Prom Week – Expressive Intelligence Studio
- Qasir Al Wasat – Aduge Studio
- Reality Ends Here – Jeff Watson and Simon Wiscombe, USC Game Innovation Lab
- Renga – wallFour
- Splice – Cipher Prime
- Stacatto – NYU Game Center
- Super Space – Digipen Singapore
- Tengami – Nyamyam,
- The Stanley Parable – Davey Wreden
- Unmanned – Molleindustria
- Vornheim – Zak S.
- Wooden Sen'Sey – Upper Byte
- yamove – Katherine Isbister
During the Festival, the games will be exhibited at the Culver City Fire Station as part of the IndieCade Village. Attendees can stop at the registration booth, in the downtown city plaza on the corner of Main Street and Culver Boulevard, to pick up wristbands that will provide access to the fire station as well as a chance to participate in the live-action Big Games. Both activities will be free of charge.
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Expanded festival access for Sat. Oct. 6, is $15 in advance at Brown Paper Tickets or $20 on-site. The expanded access pass allows hands on gameplay at the fire station, participation in the live-action big games, Night Games, access to panels, workshops, entertainment and a vote in the audience award.
Individuals interested in learning about the game development process can attend IndieCade’s Game U, a special conference that takes place on Sun. Oct. 7, which will cover an introduction to game development tools, processes, roles and opportunities to meet working professionals in the game industry.
For more information, visit www.indiecade.com
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